Staff Product Designer, XR
Samsung Research America, United States
Led design across product workstreams including multimodal input, hardware UX, and app ecosystem design for smart glasses across devices and platforms.
Portfolio
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I’m a product designer working on XR and cross-device experiences, currently exploring multimodal interaction and AI in everyday contexts.
Profile
My work looks at how emerging technologies can move beyond tools and become part of the environment: adaptive, context-aware, and quietly integrated into how people live and act.
With a background in experiential and interactive design, I tend to think through systems, motion, and narrative, approaching product design as something that unfolds over time, across devices and spaces.
I’m especially interested in how interaction evolves as AI becomes less visible, yet more present, shifting from interface to medium.
Samsung Research America, United States
Led design across product workstreams including multimodal input, hardware UX, and app ecosystem design for smart glasses across devices and platforms.
Samsung Research America, United States
Design for multiple product workstreams, with a primary focus on input interaction models, hardware user experience, and connected application experiences.
Code and Theory, United States
Designed user flows and wireframes for multimedia platforms, helping shape user experience work for clients including Meta and Amazon.
Squint/Opera, United States
Served as sole designer across large experiential projects, developing concepts, storyboards, visuals, motion, and UI/UX components for films, museums, and exhibition experiences.
Connected Future Labs, Brooklyn
Led UI/UX design and front-end development work for EmotiBit.com in a small team environment.
Parsons School of Design, The New School
Taught graduate-level web programming topics including HTML, CSS, and JavaScript.
Parsons, The New School of Design
The University of British Columbia